Trending topics
#
Bonk Eco continues to show strength amid $USELESS rally
#
Pump.fun to raise $1B token sale, traders speculating on airdrop
#
Boop.Fun leading the way with a new launchpad on Solana.
So this is how my Dumb‑Agent is learning the Otherside map @OthersideMeta
I’ve been building a “Dumb‑Agent” that’s basically doing "Roomba‑Mapping" in Otherside.
No AI API credits. No vision model. No “analyze this screenshot” calls. Just a local Python app being annoying, deterministic, and relentless.
And it’s working — you can literally see the map taking the shape of the Nexus in a top‑down pixel grid.
-
The trick: stop “imagining” the map, just measure it
The agent doesn’t *guess* layouts. It just continuously answers:
- Where am I?
- Did I move?
- Did I teleport / rail / respawn?
- What does that imply about this tile/the tile I was just at.
Everything gets written into a grid‑map (JSON) keyed by coordinates like "cx,cy"with simple labels for what’s been learned. I can also label a grid spot whilst I play, as [interesting note to analyse here].
You end up with “fog of war” getting peeled back, one cell at a time.
-
How it knows where it is (two sources)
It tracks coordinates using two signals:
- UE game logs (heartbeat): The game is code, it makes logs, bot reads the logs - bot parses the player heartbeat position. This is the “trusted” stream.
- Tab‑map OCR: opens the in‑game map, screenshots just the coordinate region, OCRs it locally, closes the map. It also rejects obvious OCR outliers so one cursed read doesn’t wreck the map....

Top
Ranking
Favorites
