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Found our bottleneck after months of searching.
HYTOPIA servers are about to be able to run 200+ concurrent players in games @ 60 tick without issue. We can run 500+ concurrent if we wanted with a little more tuning.
All lag / jitter / stutter should be gone as well too.
This is on a single 2.5ghz core. We up the clock speed or add parallelism across a number of things and that number goes up significantly.
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